Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Runkeeper is the latest fitness app snapped up by a sports brand 

 

 

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Sports brand Asics has acquired fitness app Runkeeper for an undisclosed figure. Runkeeper is one of the best known, and most established running-based fitness app communities, having started way back in 2008 when smartphones and social networks were in their infancy. Since then it has grown to become the home of 33 million registered running and walking fanatics.
Japanese sports brand Asics has been around for a while longer, but has never made much of a push into the world of mobile or wearables, unlike its competition. It released a fitness app back in 2013. However, just before the start of 2015, Asics backed a French startup to produce a heart rate and temperature tracking smart t-shirt, so it’s certainly beginning to make up for lost time.

How will the acquisition change Runkeeper? In a blog post announcing the partnership, Runkeeper co-founder Jason Jacobs said that we probably won’t notice anything different, saying instead that Asics involvement will help push forward development. There’s no indication anything will alter regarding the monthly subscription charge for complete access to Runkeeper’s features.
Asics says it’s excited about the marketing potential of Runkeeper — no surprise, it wants to sell sports equipment — but it may be preaching to the converted. According to Runkeeper, its Shoe Tracker shows Asics is the number one training shoe brand among its users anyway.
The Runkeeper purchase by Asics is the latest in a string of similar acquisitions. In February last year, Under Armour splashed out on MyFitnessPal and Endomondo, the latter being very similar to Runkeeper. It has also teamed up with smartphone makers HTC, a partnership that eventually turned out real products at the beginning of 2016. Additionally, Adidas — already a strong player in the world of connected fitness products — paid nearly $240 million for Runtastic in August, and New Balance has partnered with everyone from Strava to Intel for its forthcoming smartwatch.
Adidas, Under Armour, and Nike before them have all produced fitness smart bands and other wearables, which operate alongside mobile apps. It appears Asics may be concentrating on smart clothing, and now has information on millions of runners who may want to buy some.


Read more: Tech Crunch

 

ESPN now considers Halo an extreme sport, adds it to the X Games in Aspen

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ESPN has finally begun to embrace eSports, and after showcasing Heroes of the Storm, the network even launched a section of its site devoted entirely to gaming. But it looks like the sports giant’s jump into competitive gaming is about to get even bigger, as it will be featuring the Halo World Championship during its famous X Games in Aspen.
Over the course of three days, eight teams — six American, one British, and one German — will compete at X Games Aspen in “The Gaming Shack.” $30,000 is up for grabs in prize money, and while the event “will not contribute points or change placements for the regional finals,” it will be a part of X Games coverage on ESPN, just like any other sport.

“Gaming plays a big role in the youth culture,” says ESPN’s Tim Reed while presumably wearing a “Music Band” t-shirt. “The Halo World Championship Tour: X Games Aspen Invitational nicely complements the world-class action sports competition and musical elements at the X Games.”
Of course, what probably would have made sense for competitive gaming at the X Games (though, admittedly, not the winter version) is an entry in the Tony Hawk franchise. The skater has remarkable history at the Games, including completing the first recognized 900, but the horrendous quality of Tony Hawk’s Pro Skater 5 most likely means this won’t happen. Maybe they’ll give Ride or Shred a try, instead.
This level of eSports commitment was exactly what former ESPN host Colin Cowherd was apparently afraid of. He recently published a video clip from his show on his YouTube channel titled “eSports is for booger-eaters.” Although he threatened to leave ESPN after the network began airing coverage of games like Heroes of the Storm, he was fired after making racist comments toward Dominican baseball players back in July.
The Halo Wold Championship at X Games Aspen takes place from January 28 through January 31.


Read more: tech Crunch

BEST PRODUCTS OF 2015: GAMING

The Witcher 3 slays the competition in a year of enormously epic games


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The Witcher 3: Wild Hunt                                 

2015 was the year massive, open worlds became the norm for AAA gaming. A few years in to the latest generation of consoles, developers were ready to flex the new hardware with game worlds that were immersive, dynamic, and beautifully rendered. The Witcher 3: Wild Hunt tamed its immense scale with a narrative that felt both epic and personal. Its ending called back to notable choices that players made throughout the story, solidifying a cohesive sense of agency that is hard to pull off for a game where you can spend this much time aimlessly wandering around and slaying monsters.
The game leading up to that satisfying conclusion is a challenging blast, as well. Warsaw-based developer CD Projekt RED has been working on the series non-stop since the first game in 2007, and all of that passion is reflected in this refined culmination of the trilogy. The basic experience remains the same: you are Geralt of Rivia, a professional monster hunter who slays beasts and seduces sorceresses in a medieval high fantasy world with Slavic inclinations. The main story revolves around Geralt’s daughter-figure Ciri being pursued by a band of inter-dimensional elves for her immense power. Its side quests range from standard fantasy RPG fare to grittier territory involving abuse, serial killers, and genocide. That emotional gravity is balanced out by the right amount of humor, and a lot of good old-fashioned monster slaying.
The Witcher 3: Wild Hunt tamed its immense scale with a narrative that felt both epic and personal.
The character progression system is the most flexible and intuitive yet for the series. Combat is fun and challenging, replacing the flashy sword heroics of other RPGs with a tense, positional dance that puts your timing and tactics to the test in any fight against more than a handful of grunts. High-level monster contracts can be especially tough, giving you more incentive to do your research and prepare with the appropriate oils, spells, and weapons for the extra edge they afford you. Inventory management can be clunky, but that’s a common and mostly forgivable sin for the genre.
While no one element of Wild Hunt stands out as particularly innovative, CD Projekt RED has put together a stunningly large, studied, and cohesive RPG that sets a high watermark for modern fantasy.

Runners up

Metal Gear Solid V: The Phantom Pain

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In Metal Gear Solid V: The Phantom Pain you can approach any objective from any angle, with any combination of equipment and support you want. Stealth is encouraged, but you can still come in guns blazing. Trouble behind the scenes rears its ugly head in some of the game’s structural elements, unfortunately, likely due to the abrupt departure of series creator Hideo Kojima during development. The game is a delight, but still feels like a missed opportunity for true greatness.

Fallout 4

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Fallout 4 is the most refined Bethesda RPG. Boston is the setting, full colorful characters and interesting details that compel you to aimlessly explore. The new leveling system is simpler and more flexible than previous versions, allowing for a great degree of control in how you want to play. New item-modding, crafting, and base-building systems—features are also a perfect fit. Fallout 4 has a bright future ahead of it too, with no level cap and the promise of mods and DLC.


Read more: Tech Crunch 

HERE ARE THE ‘NEW’ BACKWARDS-COMPATIBLE XBOX 360 GAMES ON XBOX ONE

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Microsoft announced that 16 more Xbox 360 games have been made backwards compatible on Xbox One Thursday. The announcement marks the first update to the console’s backwards compatibility feature since launching in November

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The compatibility update comes one month after Microsoft released the firmware activating Xbox 360 compatibility on the Xbox One. The November update added 104 last-gen titles, including all four entries of the Gears of War series, Just Cause IIAssassin’s Creed II, and Super Meat Boy. According to Xbox Wire, players have already spent more than nine million hours playing Xbox 360 games on Xbox One consoles.

Though the games run through Xbox 360 emulation, users can still take advantage of Xbox One console features, such as recording gameplay and taking in-game screenshots. Microsoft also Xbox Box Live Gold subscribers to download Microsoft’s Xbox 360 “Games With Gold” selections on Xbox One, if they are backwards compatible. One such title,Sacred III, is currently available for Xbox 360 and Xbox One players to download through December 31.

Though there’s no 16-game list that would satisfy all Xbox players, the updated selection adds some notable, replayable games to the Xbox One catalog:
  • Braid
  • Deus Ex: Human Revolution
  • Doritos Crash Course
  • Fable III
  • Halo: Reach
  • Hydro Thunder
  • Iron Brigade
  • Kane & Lynch 2
  • Motocross Madness
  • Ms. Pac-Man
  • Peggle
  • Portal: Still Alive
  • Spelunky
  • Splosion Man
  • Ticket to Ride
  • Zuma’s Revenge!
Microsoft said it intends to add more games to the Xbox One backward compatibility list “on a regular basis.” Though 15-20 new titles per month seems like a pretty steady clip, there is no telling whether or not this month’s update will be the norm, or a larger-than-average opening salvo.
If there’s a particular game you would like to see in a future update, Microsoft has a special voting section on their Microsoft has a special voting section on their forums.


Read more: Tech Crunch 

THE WITCHER 3: WILD HUNT REVIEW


                                                                                                                                   Editors Choice

Sprawling, gorgeous, and engrossing, The Witcher 3 is one of the best RPGs in years


The Witcher 3-Wild Hunt

HIGHS

  • One of the largest, most detailed game worlds ever
  • Thoughtful writing fills the game with humanity
  • Visually gorgeous

LOWS

  • Problematic handling of women
  • Slightly clunky combat doesn’t match the elegant storytelling

BEST OFFERS


    The Witcher 3 is enormously ambitious, and a monumental game that engulfed us from start                                                                           to finish.
A griffin has terrorized local peasants for weeks. What do you do? Traditional RPGs have taught you to go find it and kill it. First, you grind up your experience by slaughtering a few lesser monsters, and then you slay the beast and collect your reward. Slow down – that’s not the Witcher way.
In this game, you might check the site of the attack, track the beast back to its lair, and learn why it’s suddenly grown so aggressive. Was its mate murdered? No wonder it went on the rampage. Now we know what kind of griffin we’re dealing with, and the state it’s in. The local militia probably won’t like hearing that this is their fault, and probably won’t even be very grateful after I’ve cleaned up their mess. Witching is lonely work, but someone’s got to do it.

A massive open world, but a single story

The Witcher 3 is big. If Skyrim is still the standard measuring stick for open worlds, The Witcher 3 is roughly 3.5 times larger at more than 50 square miles of land and sea for you to explore, and surprisingly little of it feels like filler. That expansive landscape is full of markers indicating treasure caches, bandit camps, places of power, and full-blown, multi-part quests for you to stumble upon. This is not Skyrim, however. You’re not going to spend weeks furnishing your strongholds and becoming king of the bandits. There is a lot to do and find, but the primary story is still the main course.
Unlike other open world RPGs that offer a full suite of customization options for your character, in The Witcher 3 you necessarily play as one, particular man: Geralt [sic] of Rivia, the eponymous witcher. Witchers are a class of specialized monster hunters, kidnapped at a young age, altered through magical and alchemical mutations, and rigorously trained in order to be a perfect, monster-killing machine. They are simultaneously revered for their skill and loathed for being different.

At the start of the game, Geralt is searching for Ciri, a young woman whom he essentially raised. Because of her magical lineage, Ciri is an immensely powerful sorceress – so much so that she has attracted the attention of the eponymous Wild Hunt, a terrifying and interdimensional band of riders who want to abduct her for their own sinister ends. Much of the game’s action in the first half revolves around tracing Ciri’s progress through the northern realms as you try to catch up with her before the Hunt.
Traditional RPGs have taught you to go find it and kill things. That’s not the Witcher way.
Geralt is a generic action RPG protagonist: a white, grizzly-voiced man for whom bad guys fall and women swoon. Yet, somehow he manages to feel more specific and likeable than he really should. He has a dry sense of humor that gives some of the more tediously conventional quests a necessary knowing wink. Two previous games and a series of novels have grounded Geralt with a sense of place and history. A side effect of his witcher mutations is emotional suppression, which serves as a perfect in-game justification for the sardonic, muted acting style that he shares with many of his video game protagonist peers.

It’s a little like Game of Thrones, complete with sexism

Like Game of Thrones, The Witcher’s world stands in stark, grizzly contrast to the bucolic, medieval heroics of friendlier mainstream fantasy. Personal narratives flow seamlessly into the rise and fall of nations, and a direct line is drawn from the whims of the powerful to their brutal consequences for the lives of the downtrodden. Geralt is caught between these two poles. His services are needed by both, but embraced by neither.
The Witcher 3-Wild Hunt
However, also like the HBO series, The Witcher 3 is permeated with a problematic sort of soft sexism. Violence against women is readily used to add gritty color. While there are numerous strong female characters with fully-developed personalities and agency, they are consistently dressed in comically low-cut tops and share a very narrow range of visually-pleasing body types. While The Witcher 3 is certainly not the most egregious offender out there (and is miles better than the first Witcher’s collectible cards for bedding women mechanic), the game is nevertheless still rooted uncritically in the white, heterosexual, male perspective that permeates mainstream gaming.

That being said, within that framework it does an excellent job of telling complex, human stories. Frequently, the monsters you are contracted to slay are deeply connected to the lives of the people who hire you. An example is a demon who preys upon the guilt and suffering of a man who let his brother die many years ago, convincing him that the voices he hears are vindictive gods ordering him to mutilate himself in atonement. Monsters as metaphors for human foibles is an old trope, and it works especially well here. The game draws deeply from European folklore, which gives these quests a mythic resonance.

The choices presented to you are also never reduced to the reductive moral binary of games like Mass Effect. Like real life, it’s difficult to tell what will ultimately result from your actions, with unanticipated consequences often popping up hours later in unexpected places. Sometimes your choice doesn’t matter anyway, but that’s okay. It all serves to reduce your ability to game the system and instead make choices based on actual roleplaying.
An early major quest involves spousal abuse, alcoholism, and a miscarried baby that turned into an evil spirit. Tricky subject matter like this is handled with grace, managing to walk the fine line of being humanizing without excusing the violence. The writing throughout the game’s many, many quests is consistently thoughtful, and often human, funny, and surprising. The facial animations are also particularly on point and the voice acting is generally solid, which strongly supports the experience where other games have had good writing undermined by dead-eyed delivery.

A gorgeous game with satisfying combat

Complaints making the rounds about a “visual downgrade” from early demonstrations are entirely beside the point: this is a gorgeous looking game. From dramatic wilderness vistas to bustling city streets, the world is thoughtfully designed. Areas that would easily read as copy/pasted and generic in a less thorough game are granted enough visual detail to feel specific and lived-in. The Northern Realms are a wonderful place to get lost in. Although a fast travel system between sign posts can help shuttle you from objective to objective, it is often far more rewarding to simply ride the long way and take in the sights, seeing the crowded alleys of Novigrad seamlessly give way to the murky swamps of Velen.
Combat is tactically satisfying to get the hang of, but ultimately can feel stiff and unwieldy. A large part of the strategy revolves around the fact that attacks from the rear do more damage; much of combat revolves around positioning. Geralt always pushes forward with every attack, which can be useful for driving opponents apart, but can become extremely frustrating when exact location is a concern. In an early quest, Geralt has to defeat waves of enemies while staying within the small, protective dome of a magic shield, and his relentless forward momentum makes this an unnecessary challenge.

The camera can also be crippling at times, especially indoors. Timing is key in combat as you dodge and strike, and the camera will sometimes swing around to awkwardly obscure the action at precisely the worst moment possibly. Although you can correct it with the right control stick, sometimes a moment of confusion is all it takes to end up as Troll food.
If you’ve never played a Witcher game before, this is a great place to start.
Although there is definitely a degree of grace to be found in mastering the rhythm of combat, it never achieves that euphoric flow state that you can find in Middle-earth: Shadow of Mordor. Those two games actually complement one another somewhat perfectly. The fluid combat and dynamic open-world systems of Mordor, combined with the textured world-building and sharply written, compelling storytelling of The Witcher 3 would make the perfect action RPG for the current moment.
Like MordorThe Witcher 3 is not a radical leap forward, but satisfying culmination of past games.

Conclusion

While longtime fans of the books and games will find plenty to reward them, Witcher 3 is also far and away the best entry point into the series. If you’ve never played a Witcher game before, this is a great place to start. In many ways, this is the same game that CD Projekt Red has made for almost a decade, but with the edges sanded off. All of the signature systems like alchemy, skill progression, and mutagens are there, but unified into a more cohesive and streamlined whole than ever before. Inventory management can be clunky, but promised UI improvements in upcoming patches may help address this.
While not without its flaws, The Witcher 3: Wild Hunt is a monumental game. It is enormously ambitious, and mostly succeeds in what it sets out to accomplish. Minor quibbles are easily set aside because the overall experience is so engrossing. It was an extraordinary exercise in restraint to play this in expedient review mode, but now that I have completed it, I look forward to going back to start all over again and play at a pace more in line with my compulsive completionist RPG roots. I’ll see you guys in a few months!
This game was reviewed on Xbox One with a code provided by the publisher.

Highs

  • One of the largest, most detailed game worlds ever
  • Thoughtful writing fills the game with humanity
  • Visually gorgeous

Lows

  • Problematic handling of women
  • Slightly clunky combat doesn’t match the elegant storytelling


Read more: Tech Crunch 

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