Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Horizon Zero Dawn doesn’t feature multiplayer, because it doesn’t want to  

Horizon Zero Dawn dramatic mountain face

Horizon Zero Dawn is Playstation 4 exclusive, and it’s the first original IP from Guerrilla Games since it started developing the original first-person shooter Killzone. In a recent interview, the executive producer for the game delved into why it doesn’t feature a multiplayer component, something seen as integral for a game to sell well in the modern gaming industry. That was one of the reasons the originally single-player-oriented franchise Assassin’s Creed deviated into multiplayer territory.
The team has been through plenty of first-person extravaganzas in blood and Third Reich references. But now they’re putting together a story-driven and emotional game from the perspective of a hunter in a distant future where cyber-dinosaurs and nature have taken over. All of it’s new territory for the developer. And as mentioned, there’s not even that integral multiplayer component featured in all of their previous Killzone titles. Mark Norris, executive producer of Horizon Zero Dawn explains why:

“There are questions as to why a multiplayer will not do. The reality is that we are putting together a new IP. We are making a new franchise for the first time in 10 years and what we really want to do is improve the experience for the player,” Norris said. “When you get to face these machines as Eloy, with this great character, who is the real star of the story and everything that happens, have this connection with her. But what happens when you take the elements of multiplayer? You play as a supporting character? How does that work?”
Mark continues to explain that he thinks their single-player approach is similar to that of The Witcher 3: Wild Hunt. “It is an action RPG with a single player experience. I think we’re similar in that way, we want this to be the story of Eloy. Although a multiplayer mode is great and maybe we can think of something for the future, but we want Horizon Zero Dawn’sstory to be on Eloy and it’s going to be fantastic when you play with it.”
Mark was also asked at what point the firm decided to have a female main character. He indicated that the decision was made right from the start of the game’s development in 2011 and was never questioned during development.


Read more: Tech Crunch

Alien-blasting Earth Defense Force games coming to PlayStation platforms:-


Publisher Xseed revealed that a pair of new games in developer Sandlot’s bug-blasting Earth Defense Force series will hit PlayStation platforms in time for the holidays.
Earth Defense Force 4.1 for the PlayStation 4 and an upgraded version of predecessor title Earth Defense Force 2 for the PS Vita will launch in December, Xseed confirmed today.
Earth Defense Force 4.1: The Shadow of New Despair is a remastered version of Earth Defense Force 2025, a third-person shooter originally released for the Xbox 360 and PlayStation 3 in 2014. The upgraded PS4 edition boasts a 1080p presentation at a consistent 60 frames-per-second, addressing criticism frequently leveled at Earth Defense Force 2025‘s fluctuating performance.
Originally a collection of budget-priced releases for the PlayStation 2 in Japan, the Earth Defense Force series made its stateside debut in 2007 with Earth Defense Force 2017 for the Xbox 360. In the Earth Defense Force games, players use an arsenal of high-powered weaponry to fend off swarms of giant alien insects who infest the cities of Earth.
Several Earth Defense Force games were localized after the series earned a cult following, including a PS Vita port of Earth Defense Force 2017 released in 2013. Xseed digs even deeper into the series’ back catalog with the upcoming PS Vita port of Earth Defense Force 2, which was never previously localized for a western release.
Earth Defense Force 2 introduced the Pale Wing character class, giving players the ability to soar over battlefields using a jetpack. The upcoming PS Vita version, Earth Defense Force 2: Invaders from Planet Space, features all content included in the original PS2 release, along with a new online multiplayer mode and an additional character class.
Earth Defense Force 4.1 will be priced at $50, and the Vita version of Earth Defense Force 2 is up for pre-order at $30. Both games will launch digitally and at retail on December 8th.

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NEED FOR SPEED (2015) REVIEW


Don’t call it a comeback: Need For Speed’s next-gen outing is a retread of old wheels

Need For Speed


HIGHS

  • Gorgeously stylized game world
  • Multitude of tweakable car characteristics
  • Engaging visual customization options
  • Cool soundtrack

RATING

Our Score 6
User Score 0

LOWS

  • FMV
  • Repetitive mission types
  • Aloof AI

"Without much new, Need for Speed is less of a “reboot” and more of a “rehash.”
The announcement that Need For Speed was set to make its debut on current-gen consoles as a “reboot” confused anyone familiar with the franchise’s track record of reinventing itself more times than Madonna. The jump onto modern hardware may have been an opportunity to wipe the slate clean, but whatNeed For Speed ultimately delivers is a mixed bag of tricks that the series has picked up over the years, and it’s not only the good ones.

I Feel The Need…

Developed by Ghost Games, Need For Speed is the latest entry into the series since 2013’s NFS: Rivals, also partly developed by Ghost. It drops the player into Ventura Bay, a fictional LA-esque city where the nameless driver becomes a member of an underground racing crew. From there, the player sets off to earn reputation points and cash to buy new cars, upgrade them, and become a street racing legend.

Underground Hot Most Wanted Rival Pursuit

If that sounds familiar, it’s the flimsy pretense that’s allowed us to contextualize street racing and car customization in the game since the Underground era of NFS. All the tropes are there: a city nearly exclusively populated by a vibrant underground racing community, a garage hub for your rides, and the aim to be the most notorious wheelman on the scene.
The open world map of Ventura Bay exists in a perpetual state of raining or just-finished-raining, both to encourage drifting and to show off the dynamic capabilities of modern hardware. Free roaming or missions never take place during the day, just night or dawn. Maybe showing fighting through the bay city’s gridlock so the underground racers can get to their day jobs breaks some of the magic.

Palette Town

Disbelief firmly suspended, the area has a dank, eerie beauty about it, with vibrant colors mixed in within harsh streetlight bloom. Indeed, Need For Speed’s subtle manipulation of color is one of the game’s strong points, setting the proper tone for the action taking place – breaking up flashing red and blue with a cool filter to let you know you’ve escaped police pursuit, or draining the saturation away ever so slightly as the long arm of the law coils around you.
The game’s subtle manipulation of color is one of the its strong points.
Similar to Rivals, the game requires an online connection so other racers randomly enter your world map for the player to engage with. For the most part, they appear as icons on a map, often involved with their own game rather than purposefully interacting with others. Unlike Rivals, where player-controlled street racers and police patrolmen opposing each other populate the same open world, Need For Speed hardly incentivizes player-to-player contact.
Mission types, doled out by your crew via in-game phone calls and texts, are spread out through the map. They consist of circuits, point-to-point races, and drift challenges. They either exist as races or single player trials in which you earn cash and reputation points, which effective act as experience points. Leveling up means unlocking different customization options in the hub garage, where players can tweak car performance and appearance as they see fit.

The Proper Tools

It’s a good thing that the garage is an entertaining place to be since players will potentially spend a great deal of time in there. At the outset, the player has loads of decals and customization options to create wraps for their car. Earn a little rep, and body mods become available. Nothing here costs in-game cash, so it’s easy to suddenly lose 20 minutes tinkering with different looks and toying with the different textures in real time.
Beyond the myriad body mods, decals, and paint options, mechanical parts of the car can be individually upgraded to influence its performance. The game allows for lots of different components to be swapped out but many of them do the same thing: up the power. That would be fine and dandy if certain upgrades balanced others out, but eight out of ten are just straight horsepower jumps.
Need For Speed
The other upgrades depend on whether you prefer a car with loads of grip or decked out to drift. Those upgrades can be further tweaked individually with a menu of sliders allowing the player to tune their car as they see fit. It’s an almost overwhelming amount of adjustments to make, but for those who don’t want to “ruin” their ride, there’s a master slider that orients all the settings.
You’ll find yourself eventually tuning small things here and there because the varied mission types make it hard to have one balanced car. Players may not necessarily want a drift-optimized racer, preferring instead a grippier, more conventional racing loadout, but the game’s arcade-oriented style admonishes those who slow down before a corner instead of power-sliding through with reckless AI drivers barreling through to smack you off course and punish your conservatism.

Tepid Pursuit

If the game feels like Rivals without the police pursuit elements of the game that have been part of the franchise since its third installment, it’s because it seems as though just a single squad car patrols the streets of Ventura Bay. Even when the player encounters him, he’s not that concerned.
Sure, the player can up the intensity of pursuits by antagonizing the police, but they take an unusual degree of goading before they can be bothered to engage. Early missions task you with maintaining a two-minute pursuit, but it’s more of an exercise in tedium than tension. After driving around seemingly forever, running into the rare civilian car and destructible
objects in hopes to draw out Johnny Law, the race to escape devolved into an escort mission with me slowing down, stopping, and backtracking around corners to fetch my hesitant patrolman.
Maybe it’s all a meta way of contextualizing the seemingly lawless streets of Ventura Bay where civilians barricade themselves indoors while bands of reckless street racers dominate the town.

Full Motion Sickness

The rehashing of Rivals and the watering down of Hot Pursuit aren’t the only recycled Need For Speed elements that make a return. Like a nightmare from the past, the FMV or full motion video sequences, have made an unwelcome return. The attempt at world-building has once again thrust players into sequences where actors portraying what someone’s idea of “cool people” look like spout dialogue as cringeworthy as their appearance. Prepare your face for palming as there are as many fist-bumps as “bros” acting all “cray-cray.” Your crew of a rep-obsessed weasel, an ethnic tough guy, and a girl mechanic are your guides through unskippable expository cutscenes in-between the moments where they call you with mission unlocks. In those moments, you’re at least allowed to satisfyingly hang up on them mid-sentence.

Conclusion

For all the reboot talk, Need For Speed mixes elements of previous games in the series with little innovation, relying on the graphical capabilities of current hardware to justify a new release. The grungy-gorgeous world of Ventura Bay, with its interplay of color, at least make the rehash visually interesting. Pair that with the jumpin’ soundtrack made of up of licensed tracks, and it’s easy to see yourself as the player, just going for a ride on the outskirts of the city. The game is fun as a temporary distraction, but once players have had their fill, they’re sure to leave Ventura Bay and never look back.

Highs

  • Gorgeously stylized game world
  • Multitude of tweakable car characteristics
  • Engaging visual customization options
  • Cool soundtrack

Lows

  • FMV
  • Repetitive mission types
  • Aloof AI


Read more: Digitized Trends 

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